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Thank you for your reply!
However despite my best efforts I am still unable to reproduce the behaviour the links, you provided, explain or at the very least unable to verify that it is taking place. I've tried setting ActivationDepth to both 0 and 1 and set the EvaluationMode to Lazy and from what I can tell my entire object graph is still ...
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Upon further examination, I determined the ‘Unique Field Constraint’ problem was fixed. It occurred while focusing on another issue concerning the retrieval of objects using the IObjectContainer#Ext().GetByUUID method. I explicitly separated (isolated) processing of ‘Transient’ vs ‘Persistent’ object references.
Maybe I should go back to the ...
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